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AequitasVeritas333

26 Game Reviews w/ Response

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A good idea, but it needs a LOT of work. I'd start by even adding just a tutorial level so people know what is happening. Towers only shooting straight forward also makes this game pretty one dimensional, and since they only shoot straight, you need a tower in each block by default. Also, It would be good if you could include in either the "how to play" section of the menu how to build, and what each tower does, rather than just ssying "tower type 'x'". It looks like you have a plan similar to Plants vs. Zombies worked out, and the game looks like it could have some cool potential, but i think it goes beyond just polishing things up here and there. Like, fundamental game mechanics. The art is cool, and the models pretty well done, but I think it would help you immensely if the focus on improvement for your next version is gameplay mechanics, adding info as to what the towers do, and just making the game overallmore user friendly. I'd really like to see what this game can become with more testing, community feedback, and a more finished quality to it, because the potential game i see here is one I think I'd really like to play. If you'd like, if you are intending on improving this game, and adding a lot to it, I noticed some grammatical errors, and if you are serious about turning this game into something that you could really get people hooked on, if you message me all the dialogue and menu stuff as far as words the player sees goes, I'll volunteer some of my time to clean up the grammar and spelling for you

LucasHidekiYamaguti responds:

Thanks for the feedback, I am creating a level tutorial right now :)
Edit: I updated the game

This game has potential, but it needs a lot of polishing. Cool idea, kinda like first person Lemonade Tycoon. There is a glitch,when I went into the back yard, where I walked towards that yellow item on the ground, about 2 feet from it, I got stuck. Several places around where you can get stuck. But as I said, I think if you put some work into this, you could have a cool, functional game!

Michcan responds:

Hi, yes its a work in progress.. i hope i will have a new update soon!
If you get Stuck please try F6...
Thanks for the review it means a lot to me!

An interesting idea, though I think this could be fleshed out into pretty sweet game. I think that one huge point that would make gameplay less clunky would be to change the "Only move forward or stand still" aspect, Only being able to move towards the mouse makes it more difficult to maneuver to avoid enemies, and not in a "fun challenge" sort of a way, but more like an unnecessary difficulty. I think this game would be more playable with WASD/arrow key movement. Also, I'm a sucker for upgrade games, so rather than just collecting cogs, and your rockets getting stronger or whatever and seemingly random intervals, maybe have a countdown towards your next upgrade, or make it so that the cogs can be used to purchase upgrades in a separate menu. This game has the potential to be getting more stars from me in the future, so I'll keep an eye out for 2.0!

bwuk responds:

thank you for this review, it really helps, i honestly published as html5 right after i published on the mobile market (this game is meant for mobile hence the touch interface) ill patch up for PF soon, thank you :)

To be honest, I feel like this may be more of a vehicle for the song than a game. Unless there is something huge I am missing. If I am completely missing the mark, maybe resubmit 2.0 with controls/instructions in the description?

stewardhklarlover responds:

In my earlier games of the extensive saga, I did actually list the controls and instructions. My hardcore fans who were playing back then remember those good old days and still remember the controls and instructions. I guess I could maybe consider doing that for my newbie fans. I'll think about it. Thank you for playing.

Great homage to The Simpsons. Usually I rate based on how long a game keeps me hooked, or gameplay, or a billion other factors. but this flashback kicked your game up from a 1.5 to a 4.5 for me. Please do Bonestorm too! Search up Bonestorm Simpsons and you should be able to build a pretty funny and brutal game from it. Season 7, Episode 11 "Marge Be Not Proud" if you wanna see the episode. Well done my man!

Aprime responds:

Bonestorm is not next on the list, Larry the Looter is. But I'm not sure when I'll get round to that!

Thanks for playing, glad you enjoyed.

If you want more Simpson games, follow me :)

It's a fun game. but jeez, mam. the restrictions at the start were a bit. I'd also find a kinder way to approach that adblock thing. It;s obvious why you don't want adblock, but this is going out to people whose clicks you need. Why not just change it to a request for players to whitelist the game to make it "run smoother". That will ease tensions for players, because it doesn't make them feel vulnerable. For some casual, non computer savvy people, it might be a turn off, while the word 'whitelisting' Just some ideas to get ya some more clicks for revenue! `

Good luck and keep it up!

aoblouk responds:

There actually aren't any ads in the game, Adblock for whatever reason just causes problems with game saving.

Cool idea, and it looks like you put some good work into it, but it seems like you just finished the gameplay mechanics and said "good enough" and put it out. This game has real potential. First thing I'd do is add a menu in the beginning, instead of just throwing the player into the mix right off the bat, because for a tiny bit I had no idea what color I was or what to press to move. Once I figured out that it is WASD to move, i had an idea of what to do. So maybe have a way to choose color in the menu, along with instructions. It would be cool if you could choose game modes, like Capture the Flag, or even just a team battle. like Red Vs. Blue. It would also be neat if this eventually became a multiplayer game! As of now, the game seems vanilla

SirPadderich responds:

Hey, thank you very much for your kind words. You're right. I just wanted to put a prototype into the wild before I put any more work into the game. Saying "this game has real potential" makes me really happy! ;) So the next thing to implement might be a menu with mode and character selection. Of course, there are more features planned for the game. Like you already said, other playmodes, at least a local multiplayer for up to four players with gamepad controls, maybe even a short story mode to introduce the characters and the gameplay mechanics. Also several other gameplay mechanics are on the list, like power-ups, picking up and throwing objects like the crates, secondary weapons like traps or pursuing little snowmans and maybe some spells, but only if they really fit in the concept of the game. Again, thanks for your review!

I really like the idea, and the animation and music has a nice retro feel. A couple things I'd fix would be the cursor disappearing on some menus, as well as controls in the beginning. This pains me to say, and will make other people here who grew up with NES and SNES roll their eyes so hard that their retinas will detach, but I think a little mini tutorial stage for control familiarization. I find it interesting you mapped the up arrow as door entry etc. and the c button as jump. It makes me feel as if it IS mean to be played on an NES controller, however, it is a little crowded on they keyboard, and a little counter-intuitive. My last idea for you would be to make pitfalls a little more marked or obvious. Right as soon as you enter that first building, it is hard to tell where you can fall and die, and it was only after I did that I figured it out. Anyways, good game! I dig the retro feel, and keep improving!

boredmob responds:

Hey thanks very much for the constructive feedback.

I'd like to play this game and have even the slightest idea what is going on, but I am playing on a mac with a trackpad. How about mapping the flashlight key to something fa

GhostwareStudios responds:

support us in greenlight

This is a very neat idea for a kids game, and I think there is a lot you can do to improve this. First off, on the menu screen, the credits are partially cut off. Below has the full "Designed by Martin Mcclean", however, on the part that I assume is supposed to say "A Scrappy Production", it is cut off to "A Scrappy Produ". At the start of the game as well, the short hand "Arrow keys to r" and "Spacebar to J" seems like it could just be fully written out as "Arrow Keys to run" and "Spacebar to jump". Being a kids game, that would be easier for them.

Also, a few pieces of feedback on the game mechanics. When you are running up an incline, your oriole clips against the incline. It would probably be a good idea to fix this so you can run up the incline, or since it is a children's game, maybe make little steps instead of a hillside so they can jump up each step, which may be more fun.

I also notice the water element. It seems to do nothing besides act as a cool graphic. Maybe you could add an oxygen meter so that your oriole can only stay under for a certain amount of time, or perhaps a double-jump type feature to act as swimming.

As far as the maze goes, you can't tell what the net guys are at first, so it is an instant death if you maybe think it is an item to pick up. Once you find out he is a trap, the only dead ends in the very small maze are blocked by now very obvious traps, making escaping the maze far too easy even for a kid.

That's my feedback for ya, and I think the animations will appeal to kids, and I think this game has some great potential! Keep at it!

UniqueName responds:

Hey thanx for the review.
I had alot of little problems publishing this minigame, and i have no idea why the all the text boxes are cropped like that. (if anyone knows plz tell me, so i can fix this annoying problem.)

Anyway thanx for all the pointers, and watch out for chapter 2

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