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AequitasVeritas333

26 Game Reviews w/ Response

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The comic value is what makes this game. Towards the end of the round, the ball just flies by you on the screen, and the arrow denoting your kicking direction disappears. Is this intentional?

roda40 responds:

yes, you can still click and shoot as it passes by you.

Interesting idea, but it loads with no background/map, so I have literally no idea where the bugs are going to run, or where I can place towers. I also have no gauge as to how much money I have, or how much a tower costs. This game in its current for is a little too unplayable, but keep touching it up! I think the biggest thing to fix first is to get something other than a black background in there. Build the other features after.

varsic responds:

I've heard of this problem before, there shouldn't be a black background.
What browser are you playing on?
Which OS?
Anything else that could help would be appreciated :D

Neat Idea, but I found a few things that could be touched up. First, in the menu, you give instructions. One of which are the alternate keys for "jump". When it says "press jump to continue," the only key that works is the space bar, so maybe replace "jump to continue" with "space to continue". I also ran over to the left immediately starting the game, and tried to jump, and fell into that hole. With the sea to it's left. Maybe make a more visible way to show what pits look like, rather than just trial and error. I got whomped by a couple of windmills and took damage, losing hearts, but I'd also randomly get the red borders of the screen as though I was getting hurt, even with nothing going on. Also, what's the deal with those tiny slug pixelly things that run off into pits with 3 red pixels by their heads? Do they hurt you? I can't shoot them.

duckbridge responds:

Thanks for your feedback! Yes the point that you made about the menu is spot on! And we've heard that the pits aren't very visible so we'll work on that! Yes the red border indicate that an 'unlucky' event happened, but we need to explain this (we're also planning to!)

Haha, the small things are 'snakes' you cannot really hit them, only with 'Golden' bullets (which you get with Luck). But! Your duck friend can kill them for you (if you're lucky). And the snakes only attack you if you're unlucky :)

Nice little killem game, but a few points of feedback: Throw instructions into the game itself. It kinda made sense you click them, after you click the screen and there isnt any kind of fixed location you are shooting from. I also didn't know that if they escape to *any* side of the screen you lose lives. I was focused on having them not reach the bottom of the screen. Throw some sound FX in for when you click them too. There are plenty of others, and a gunshot, or something would be nice. Also, have the game PAUSE when it gets to the score screen. During the time I have been writing this, martyrs have gotten me the 250 medal. It starts up again, with 0 lives left, and you don't die again, you just keep getting score. Someone could play once, run to the store, and come back with the score screen up and have all the medals for this game. Think about maybe adding some more features than just clicking them. It would be cool to see weapon upgrades, like an AoE on clicks etc. This game has some potential

bioludus responds:

Huge thanks for your feedback! We are already fixed the bug with a score, and we are thinking now how to implement the instructions screen into the game, so thank you again for your input!

I liked the intro more than the game. Still not quite sure what the game is about though. Is the radio antenna a loading screen? If not, I would recommend a "continue" button, instead of a 30 second "how to play".

RazorRyan responds:

You can easily use the Boss Skip function to skip the the intro if you understand the story. It will still put you in story mode.

Cool idea. A little input to maybe make it more engaging, try making earning money at "Company" and "General Store" a minigame or something a little more interactive, like at the theater. Also, it can get a little annoying when you try and walk by a character and they just open dialogue with you. Maybe add an "interact" key, like you have an"E" for Enter key for doors. I also would like to see more than just slots at the casino!

BrickFCG responds:

Thanks for the thoughtful review, we wanted to add a lot more interactivity and mini-games (and fix the issue with the as well) but, alas, we ran out of time. More ways to gamble would have been fun as well.

The simplicity got me interested, but you should put instructions into the game itself as well. Also, when you hover mouse over start, you see the text entry icon. Not a cursor. Also, once you get a game over, the game will not be playable again by hitting start without refreshing the page. I went into it having no idea what was going on and left with still no idea what happened. Touch this game up! Hope my feedback can help

CristianNic responds:

Thank you for the feedback! The mouse part will be fixed shortly. As for the problem with starting, I'm a bit confused. It may be due to newgrounds ads, because the problem is only here. I will try to find a solution asap.
EDIT: all done. Uploading now.

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