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AequitasVeritas333

64 Game Reviews

26 w/ Responses

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I liked the intro more than the game. Still not quite sure what the game is about though. Is the radio antenna a loading screen? If not, I would recommend a "continue" button, instead of a 30 second "how to play".

RazorRyan responds:

You can easily use the Boss Skip function to skip the the intro if you understand the story. It will still put you in story mode.

This is pretty fun! One thing I'd love to see though is being able to control my goalie when he has the ball. He is very good at passing straight to the other team. Also, having your other forward keep up so you have 2 players closer to the goal

Fun little game. A little feedback, the zombies go flying far before the front of your truck touches them. To confirm this, I drove reaaaaally slow at a zombie, and it flew like it was shot out of a cannon. Maybe have the very front of the truck be the impact point, and the collision reaction of the zombie proportional to the speed of your truck

Neat little avoid game. I like its simplicity. 2 pieces of feedback, when you are at the select class stage, sometimes the word "class" gets cut off. The first time I played, it said "select clas". The second time had the second 's' in "class" cut off halfway through it. Also, it would be cool to have a better way to tell how close you are to using a special besides counting special particles collected. Possibly since the cell is divided in quarters, a mark in the middle of each quarter for each particle collected, or a blue border around each quarter. Fun little avoid game though!

Still one of my favorites, years later. Did you guys see the homage made to this in the other great "toss" game Flight?

Cool idea. A little input to maybe make it more engaging, try making earning money at "Company" and "General Store" a minigame or something a little more interactive, like at the theater. Also, it can get a little annoying when you try and walk by a character and they just open dialogue with you. Maybe add an "interact" key, like you have an"E" for Enter key for doors. I also would like to see more than just slots at the casino!

BrickFCG responds:

Thanks for the thoughtful review, we wanted to add a lot more interactivity and mini-games (and fix the issue with the as well) but, alas, we ran out of time. More ways to gamble would have been fun as well.

The simplicity got me interested, but you should put instructions into the game itself as well. Also, when you hover mouse over start, you see the text entry icon. Not a cursor. Also, once you get a game over, the game will not be playable again by hitting start without refreshing the page. I went into it having no idea what was going on and left with still no idea what happened. Touch this game up! Hope my feedback can help

CristianNic responds:

Thank you for the feedback! The mouse part will be fixed shortly. As for the problem with starting, I'm a bit confused. It may be due to newgrounds ads, because the problem is only here. I will try to find a solution asap.
EDIT: all done. Uploading now.

I like the idea, but it is very confusing. Navigating even to the game itself, past the menu, is difficult. I ended up in all kinds of different 32x32 sub menus, and even an external link. I eventually kind of figured out that actions use what looks like stamina (the green blocks), and that you need to rest in bed once you use it up. I grew wheat as high as it would go, yet nothing happened after that. Pixel dude just shrugs. I ended up pressing down on the green chest, and pixel dude is permanently stuck, flapping his arms. If you could somehow, and I understand this is supposed to be low res 32x32, make it user friendly, this game could be a fun little time waster.

Satyre responds:

Oh that's interesting. I thought I used meaningful letters and controls. If you grow a plant to the max, then you will automtically collect it, visualised by the flying graphics above the player. You can always check how much you've harvested using the green chest and pressing left or right.

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