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AequitasVeritas333

64 Game Reviews

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This game has potential, but it needs a lot of polishing. Cool idea, kinda like first person Lemonade Tycoon. There is a glitch,when I went into the back yard, where I walked towards that yellow item on the ground, about 2 feet from it, I got stuck. Several places around where you can get stuck. But as I said, I think if you put some work into this, you could have a cool, functional game!

Michcan responds:

Hi, yes its a work in progress.. i hope i will have a new update soon!
If you get Stuck please try F6...
Thanks for the review it means a lot to me!

I'm really digging this game. I usually write a more in depth review, but you have your bases pretty covered here. The one thing I'd like to see I guess is a way to, once you have all your stuff done in "town" before the battle, a button or way to start the battle. I understand that you might get enough gold mined while waiting for the battle to start to get a last second unit or something purchased, but the option to speed up would be cool :) Looking forward to a sequel!

This game is very reminiscent of that old Counter-Strike flash game, however, I agree with Ericho's review, in that it is a very limited game, and that the enemies don't fire back. Different enemies and maybe an upgrade system would be a great way to spice the game up, however at this point, it seems very repetitive to me. I'd like to see a more immersive game, because the art is very well done, and if the gameplay was as cool as the art, you'd have a top notch flash game here!

An interesting idea, though I think this could be fleshed out into pretty sweet game. I think that one huge point that would make gameplay less clunky would be to change the "Only move forward or stand still" aspect, Only being able to move towards the mouse makes it more difficult to maneuver to avoid enemies, and not in a "fun challenge" sort of a way, but more like an unnecessary difficulty. I think this game would be more playable with WASD/arrow key movement. Also, I'm a sucker for upgrade games, so rather than just collecting cogs, and your rockets getting stronger or whatever and seemingly random intervals, maybe have a countdown towards your next upgrade, or make it so that the cogs can be used to purchase upgrades in a separate menu. This game has the potential to be getting more stars from me in the future, so I'll keep an eye out for 2.0!

bwuk responds:

thank you for this review, it really helps, i honestly published as html5 right after i published on the mobile market (this game is meant for mobile hence the touch interface) ill patch up for PF soon, thank you :)

To be honest, I feel like this may be more of a vehicle for the song than a game. Unless there is something huge I am missing. If I am completely missing the mark, maybe resubmit 2.0 with controls/instructions in the description?

stewardhklarlover responds:

In my earlier games of the extensive saga, I did actually list the controls and instructions. My hardcore fans who were playing back then remember those good old days and still remember the controls and instructions. I guess I could maybe consider doing that for my newbie fans. I'll think about it. Thank you for playing.

This has potential! one thing i noticed however, was that you cant move your mouse til you fire once. Might just be me though

Great homage to The Simpsons. Usually I rate based on how long a game keeps me hooked, or gameplay, or a billion other factors. but this flashback kicked your game up from a 1.5 to a 4.5 for me. Please do Bonestorm too! Search up Bonestorm Simpsons and you should be able to build a pretty funny and brutal game from it. Season 7, Episode 11 "Marge Be Not Proud" if you wanna see the episode. Well done my man!

Aprime responds:

Bonestorm is not next on the list, Larry the Looter is. But I'm not sure when I'll get round to that!

Thanks for playing, glad you enjoyed.

If you want more Simpson games, follow me :)

Besides the multiple clone menus that are either innocently annoying or trying to get you to go to external links, this game is great. It has a certain feel to it, like the old Humongous Entertainment! games, like Spy Fox. A great game for a casual and fun play, and a couple of those puzzles are pretty innovative! Good job, guys and/or gals

It's a fun game. but jeez, mam. the restrictions at the start were a bit. I'd also find a kinder way to approach that adblock thing. It;s obvious why you don't want adblock, but this is going out to people whose clicks you need. Why not just change it to a request for players to whitelist the game to make it "run smoother". That will ease tensions for players, because it doesn't make them feel vulnerable. For some casual, non computer savvy people, it might be a turn off, while the word 'whitelisting' Just some ideas to get ya some more clicks for revenue! `

Good luck and keep it up!

aoblouk responds:

There actually aren't any ads in the game, Adblock for whatever reason just causes problems with game saving.

Cool idea, and it looks like you put some good work into it, but it seems like you just finished the gameplay mechanics and said "good enough" and put it out. This game has real potential. First thing I'd do is add a menu in the beginning, instead of just throwing the player into the mix right off the bat, because for a tiny bit I had no idea what color I was or what to press to move. Once I figured out that it is WASD to move, i had an idea of what to do. So maybe have a way to choose color in the menu, along with instructions. It would be cool if you could choose game modes, like Capture the Flag, or even just a team battle. like Red Vs. Blue. It would also be neat if this eventually became a multiplayer game! As of now, the game seems vanilla

SirPadderich responds:

Hey, thank you very much for your kind words. You're right. I just wanted to put a prototype into the wild before I put any more work into the game. Saying "this game has real potential" makes me really happy! ;) So the next thing to implement might be a menu with mode and character selection. Of course, there are more features planned for the game. Like you already said, other playmodes, at least a local multiplayer for up to four players with gamepad controls, maybe even a short story mode to introduce the characters and the gameplay mechanics. Also several other gameplay mechanics are on the list, like power-ups, picking up and throwing objects like the crates, secondary weapons like traps or pursuing little snowmans and maybe some spells, but only if they really fit in the concept of the game. Again, thanks for your review!

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